Overwatch 2 didn’t get a release window at BlizzConline

In a twist, Overwatch 2 skipped the BlizzConline opening ceremony, however Jeff Kaplan and the team had plenty– and I suggest plenty– to cover in the occurring “Behind the Scenes of Overwatch 2” discussion.

From new maps like Rome and New York City, to a couple of attracting peeks at ability-modifying skill trees for PvE, to mini-boss-looking Null Sector opponents, the designers touched on a lot of elements of Overwatch 2. On the one hand, I value the super-wide view; on the other, a lot of this feels subject to change in such a way that makes it hard, as a lapsed Overwatch fan, to latch on to any one aspect.
I like that the new hero Vacation is revealing up for railgun fans. Overwatch needed a railgun.

When it comes to whatever else, I’m struggling to get too invested until things are– or a minimum of feel– concrete.
See you in 2022? With a beta?

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