Review: Super Meat Young Boy Forever

2010 was a numeration. It was a year that saw the video gaming market take off with a bunch of individually produced titles. In forgotten scenes reminiscent of the “bed room shows” days of the late-’80 s/early-’90 s, talented coders from around the globe bombarded PC and console shops with a slew of outstanding, home-grown video games, reigniting a fire in the indie advancement scene that burns brilliantly to this day.
The decade started with the arrival of famous titles such as PlayDead’s Limbo, Terry Cavanagh’s VVVVVV, Rodain Joubert’s Desktop Dungeons, oh, and a little block-building jaunt by the name of Minecraft … what happened to this latter release we’ll never understand. However possibly nobody title is more carefully related to the modern-day indie game boom than Team Meat’s tough-as-nails platformer, Super Meat Boy.
As narrated in 2012 documentary Indie Game: The Movie, Super Meat Kid was a labor of love for 2 pals – Edmund McMillen and Tommy Refenes – who worked tirelessly to create a twitchy, complicated, and wryly comic experience, welcoming the skill-based gameplay and relentless trouble of video games’ past. Super Meat Boy introduced to much-deserved success, moving over a million copies in its very first two years of release. It inspired a generation of wannabe designers – establishing the belief that in the big bucks world of modern video gaming there was absolutely still room for “the little guy”.
And now, over a decade later on, Group Meat (now sans Ed McMillen) has actually returned with long-awaited sequel Super Meat Boy Forever. Take a deep breath and prepare to get those finger cramps all over once again. It has actually taken some years however – lastly – the Buzz is Back.

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