I hope you still have Ghost of Tsushima installed on your PS4. If not, queue that download.
Earlier today, Sucker Punch released Legends– a co-op mode with two-player story missions and four-player wave-based survival maps, both of which make fantastic usage of Ghost’s tricky combat. Best of all, it’s totally free. If you own the game, you can download upgrade 1.1, load up Legends from the primary menu, burn through a couple of “keep in mind how to play?” tutorials, and start queuing with your warrior of choice.
As someone who stuck to ranged combat as much as possible in the campaign, I initially chose the Hunter over the Samurai, Ronin, or Assassin. You’ll be able to open all four classes eventually– Legends truly leans into its loot and XP-based development– but make certain you pick whoever strikes your fancy. That stated, while they all have their specialties, they don’t feel dramatically various in the beginning.
Everyone can utilize ranged and melee attacks, and much of Jin’s toolkit rollovers from the primary game, albeit split throughout class-based capability trees and equippable Appeals and Ghost Weapons that you’ll open as rewards for clearing goals. The real loot (and its ensuing “Ki” power level) is mostly shared across the 4 classes– a style option I love– but each archetype levels up independently.
I had actually just planned to play a few– not all!– of Legends’ 9 co-op story objectives before sharing my impressions. Unlike the side quests in the primary Ghost of Tsushima campaign that began to grow stagnant as early as the second island region, none of these outstayed their welcome. One mission had me seeing lightning to locate and dispatch ghost warriors. Another included powering up my katana with color-coded energy. My favorite level let me and a co-op friend slip around numerous ships at sea.
These stories are fully narrated, they just take about 15 minutes to clear, they’re gotten into 3 well-paced parts (with fast torii gate transition scenes in between), and they’re simply huge enough in scope to feel open-ended yet still playable with a random individual online who isn’t utilizing a microphone.
While I’m not sure when I’ll return to play whatever again on the greater problems (there’s a bronze, silver, and gold-tier system with varying Ki power level requirements), I probably will make the effort. I had that much fun. There’s something terrific about securing 2 guards concurrently with a stranger or nailing a far-off headshot on an enemy before they can stab your uninformed pal in the back.
As a Nioh fanatic, I’m likewise here for the loot. But do not let that scare you off if you aren’t.
Aside from ranking up to unlock new (and alternate) class abilities, you’ll need to spend a minute swapping in new gear items– a katana, bow, Beauty, and 2 Ghost Weapons– as you earn them. Everything has a rarity tier and Ki level connected with it, and the best things has special properties or advantages (which you can re-roll utilizing currencies made from playing and taking apart unwanted scrap). If that sounds like Excessive, it truthfully isn’t– the loot scenario is pretty instinctive and workable.
As for the survival missions, they aren’t as inspired– keep in mind when every video game needed to have a mode like this?– but they are satisfying with even a decent-at-best group of players. Across 15 waves, a few of which have sturdy satanic force kids, you’ll want to divide and conquer to safeguard multiple control points from being captured (or risk losing a chunk of your health bar for a limited time if you let them fall).
It deserves noting that you can go into Legends alone– heck, you can even enter alone with image mode made it possible for. In my experience, the general public matchmaking is extremely fast and the connections are dependable.
After spending an afternoon with the mode, I’m looking at my schedule and trying to find room to play more of it soon. Legends could’ve easily been a paid DLC pack– and it would’ve deserved the money, too. The truth that it’s free and there aren’t microtransactions is simply terrific. I’m now at the point where I’ll be sad if a prospective sequel does not have co-op support. It fits this battle design perfectly.
Even if you burned yourself out on Ghost of Tsushima, do not avoid Legends. This mode feels fresh.
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