While we dream about a PS5 patch for Bloodborne, here’s the video game performing at 60FPS on a PS4 Pro

Over the weekend, modder Lance McDonald revealed Bloodborne performing at 60 frames per second on a PlayStation 4 Pro– the culmination of lots and lots of tinkering. It’s as lovely as all of us imagined.
Before you get any amusing concepts, McDonald says that “out of regard,” he will not openly release his unofficial high-frame-rate patch till after the PlayStation 5 is out in November and Sony has actually “made it clear whether or not Bloodborne will be boosted on that system in any method.” If that day never ever comes, “you’ll require a way to run anonymous code on a PlayStation console to utilize the energy once it’s released.”
When it comes to how any of this is possible, well, his 15- minute video is an excellent display.

This modification was far from a simple flip of a switch with debug tools to uncap the 30 FPS limitation. “A large selection of functions such as cloth physics, particle and unique results, ecological wind, opponent patrol pathing, movement blur, sampling rate, and elevator motion speed” needed “manual patching.”
McDonald was able to tweak everything by studying From Software’s PS4 Pro spot for Dark Souls III and using his own “performance-focused optimizations” that weren’t in that game or Sekiro.
As a trade-off, the rendering resolution was dropped from a native 1080 p to 720 p. “The engine still scales this to 1080 p for the final video output” but it has an effect on “the in-game visuals and UI.”
For a complete technical rundown, check out Digital Foundry’s analysis from May. “A lot of you may have currently seen me discussing this with Digital Foundry some time earlier,” he said this weekend on Reddit, “but I finally spent time to evaluate the whole video game a couple of times through and shot a lots of video.”
The 60 FPS video was caught in a bunch of locations. According to McDonald, the frame rate holds up consistently “across the majority of the video game’s campaign, including The Old Hunters growth.”
Pushed for time, I ‘d suggest skipping to the 5: 30 mark to see a boss montage (with significant spoilers) that really highlights the spot’s dramatic improvement. These scenes– integrated with the best-in-class soundtrack– make me wish to drop what I’m doing and begin a Bloodborne replay right this 2nd.
I truly hope we can get an official PS5 spot. This game-of-a-generation deserves it.
Lance McDonald[Twitter]

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