Crash Bandicoot is a legend in my household.
As a kid, I couldn’t get enough of the ‘lil furball, whether it was via the classic platforming series or Crash Group Racing. When I met my spouse, as luck would have it, we would both share a love for Crash-related games, and invested much of our early dating years toiling away taking turns with the trilogy or taking part in late-night Crash runs.
Seeing the series slowly slip away from Sony’s grasp and into the state of irrelevancy was difficult. That all altered over the last few years with the N. Sane Trilogy and now Crash 4 thanks to the steadfast efforts of developmental stewardship from Vicarious Visions and Toys for Bob.
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